Jul 14, 2018 Footsies Is A Stripped-Down Fighting Game That Focuses On The Art Of Timing As most mainstream fighting games aim to complexify their systems while making the basics accessible. Enter Footsies, a fighting game that will show the power of proper timing and spacing the hard way.
Footsies is something that happens in fighting games normally when both characters are on the ground and outside of the normal range where a character can do their basic combos for maximum damage. This is when footsies comes into play.
Footsies are an essential part to elevating your game; by understanding how to battle for space by using your opponent’s strengths against them, you can effectively control the pace of the match, and by consistently winning different exchanges, you can get in the opposing player’s head.
Several months ago I wanted to practice programming in Unity and came up with the idea of super simple fighting game with minimal control (and graphic) but retain the fundamental feeling of the genre (spacing, hit confirm and whiff punish)
Even though the game is very simple, lot of players from different fighting game community like the game and even run a tournament for this game. Here are some tournament footage
The game is (obviously) heavily inspired by Street Fighter, not only on the concept level but also how frame data, hitbox/hurtbox work as well. Thanks to https://sfvsim.com/, which helped me understand how game like Street Fighter V store and execute character action data. With this, I was able to replicate the feeling of Street Fighter while keeping everything as simple as possible.
Fighting Game Footsies Game
Hope that this concept and source-code can give some people an idea.